Building
Building with CMake
The distribution main build system is configured by
cmake
which allows you to build the project for any
platform.
Configuration
Use cmake
to configure a project based on your environment and platform.
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release
To use clang
instead of gcc
you may need to set prepend some environment
variables e.g. CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix
MakeFiles"
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Release
cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release
Strict Mode
By default, cmake
will configure targets to not build with strict warnings
on (e.g. -Werror
or /WX
). This may cause into issues when submitting code
changes since our CI requires the code to compile in strict mode.
To enable the extra warnings, turn on strict mode with the
FLATBUFFERS_STRICT_MODE
cmake option.
cmake -DFLATBUFFERS_STRICT_MODE=ON
Building
Once the project files are generated, build as normal for your platform.
make -j
msbuild.exe FlatBuffers.sln
xcodebuild -toolchain clang -configuration Release
Building with Bazel
Building with VCPKG
You can download and install flatbuffers using the vcpkg dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install flatbuffers
The flatbuffers port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.
Building for Android
There is a flatbuffers/android
directory that contains all you need to build
the test executable on android (use the included build_apk.sh
script, or use
ndk_build
/ adb
etc. as usual). Upon running, it will output to the log
if tests succeeded or not.
You may also run an android sample from inside the flatbuffers/samples
, by
running the android_sample.sh
script. Optionally, you may go to the
flatbuffers/samples/android
folder and build the sample with the
build_apk.sh
script or ndk_build
/ adb
etc.
Using FlatBuffers in your own projects
For C++, there is usually no runtime to compile, as the code consists of a
single header, include/flatbuffers/flatbuffers.h
. You should add the
include
folder to your include paths. If you wish to be
able to load schemas and/or parse text into binary buffers at runtime,
you additionally need the other headers in include/flatbuffers
. You must
also compile/link src/idl_parser.cpp
(and src/idl_gen_text.cpp
if you
also want to be able convert binary to text).
To see how to include FlatBuffers in any of our supported languages, please view the Tutorial and select your appropriate language using the radio buttons.
Using in CMake-based projects
If you want to use FlatBuffers in a project which already uses CMake, then a more
robust and flexible approach is to build FlatBuffers as part of that project directly.
This is done by making the FlatBuffers source code available to the main build
and adding it using CMake's add_subdirectory()
command. This has the
significant advantage that the same compiler and linker settings are used
between FlatBuffers and the rest of your project, so issues associated with using
incompatible libraries (eg debug/release), etc. are avoided. This is
particularly useful on Windows.
Suppose you put FlatBuffers source code in directory ${FLATBUFFERS_SRC_DIR}
.
To build it as part of your project, add following code to your CMakeLists.txt
file:
# Add FlatBuffers directly to our build. This defines the `flatbuffers` target.
add_subdirectory(${FLATBUFFERS_SRC_DIR}
${CMAKE_CURRENT_BINARY_DIR}/flatbuffers-build
EXCLUDE_FROM_ALL)
# Now simply link against flatbuffers as needed to your already declared target.
# The flatbuffers target carry header search path automatically if CMake > 2.8.11.
target_link_libraries(own_project_target PRIVATE flatbuffers)
flatbuffers
library will be compiled and linked
to a target as part of your project.
Override default depth limit of nested objects
To override the depth limit of recursion, add this directive:
set(FLATBUFFERS_MAX_PARSING_DEPTH 16)
CMakeLists.txt
file before add_subdirectory(${FLATBUFFERS_SRC_DIR})
line.
Downloading binaries
You can download the binaries from the GitHub release page.
We generate SLSA3 signatures using the OpenSSF's slsa-framework/slsa-github-generator. To verify the binaries:
1. Install the verification tool from slsa-framework/slsa-verifier#installation
1. Download the file named attestation.intoto.jsonl
from the GitHub release
1. Run:
$ slsa-verifier -artifact-path <downloaded.zip> -provenance attestation.intoto.jsonl -source github.com/google/flatbuffers -tag <version>
PASSED: Verified SLSA provenance